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| Game Middleware for Real-Time Character Animation Create more believable, real-time character animation for games with Autodesk® HumanIK® game middleware. The software’s full body inverse kinematics (FBIK) system enables characters to interact realistically with their environment and other characters. Create, modify and re-use character animations by layering FBIK information dynamically onto existing clips at runtime, saving valuable animator time. Autodesk® HumanIK® 2012 game middleware supports the Apple® iOS mobile platform, enabling more realistic character animation on Apple mobile devices.
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