Create more believable, real-time character animation for games with Autodesk® HumanIK® game middleware. The software’s full body inverse kinematics (FBIK) system enables characters to interact realistically with their environment and other characters. Create, modify and re-use character animations by layering FBIK information dynamically onto existing clips at runtime, saving valuable animator time. Autodesk® HumanIK® 2012 game middleware supports the Apple® iOS mobile platform, enabling more realistic character animation on Apple mobile devices.
Procedural motion adaptation – Layer FBIK solutions onto existing animations for seamless interaction with the environment.
Retarget, re-use and reduce costs – Create, modify and re-use character animations with runtime retargeting to differently proportioned characters.
Epic Unreal® Engine integration – An artist-friendly toolset puts IK integration control into the hands of animators.
Artist-friendly workflow – The Characterization tool makes character configuration part of a seamless, integrated workflow. Specify bone mappings and evaluate work in the familiar Autodesk® Maya® software environment.
Extensive gaming platform support – Optimised for Microsoft® Windows (32-bit) and Apple iOS operating systems, Sony PlayStation®2, PlayStation®3, Microsoft® Xbox®, Xbox 360® and Nintendo® Wii™ game consoles.