M&E Live Webinars Series: Meet the Experts

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Below is a list of our previous webinars, from the Autodesk Anytime Digital Entertainment Creation Series.

Meet the Expert Series

Learn more about Autodesk Maya 2014 - Open Data & Scene Assembly Workflow

Join Autodesk Technical Specialist, Steven Roselle as he demonstrates the Scene Assembly workflow, a new scalable referencing system for Maya 2014. Steven will demonstrate how Scene Assembly makes managing and manipulating complex scenes much more intuitive and efficient.

The Maya Open Data initiative is about providing tools, functionality and workflows that facilitate the management of complex scenes, parallel pipelines and custom data.

As part of this initiative, Scene Assembly was designed and implemented in Maya 2013 Extension Release, and expanded in May 2014. Don’t miss out on this enlightening webinar, register today.


Presented by

 
 
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Join Pixar Animation Studios, to learn about the OpenSubdiv Project

Join special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios’ GPU team, as they show how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration.

OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar.

Join us for this informative webinar and see how Autodesk and Pixar are working together to build technology with stunning real-time results.

Webinar is in English only.


Presented by

Bill Polson,
Dirk Van Gelder,
Manuel Kraemer,
Takahito Tejima,
David G. Yu and
Dale Ruffolo from

Pixar Animation Studios’ GPU teamView event recording

Autodesk Scaleform as a Runtime Platform for Mobile Game Development

Join Autodesk Expert, Matthew Doyle as he walks through the design and creation of a mobile game built entirely in Flash, using ActionScript 3 as the programming language for all gameplay logic. The class will include high level architecture and some low level code examples, as well as art asset creation, and publishing to both iOS and Android devices.

Matthew Doyle has worked on titles ranging from small indie projects to triple-A console and MMO titles as both an artist and game designer. His most notable job role was as Lead World Designer on Warhammer: Age of Reckoning by EA Mythic. As a member of the Autodesk team as a Technical Specialist, he helps educate customers and casual developers in the use of Scaleform for UI creation.

Presented by:

Matthew Doyle
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Meet the Experts: Fix it in Post

Join our resident Autodesk Experts as they examine the work involved in putting together a real-world broadcast ident.

Stuart Holloway will show how the powerful creative toolset of Autodesk Smoke was used throughout a breaking news spot for the US broadcaster WTHR .

During this hour-long in-depth session, Stuart will look at some of the techniques WTHR employed making this ident – from editing to compositing, from fixing to finishing – a little of everything that Smoke excels at!

View this webinar to find out how Smoke can help editors who need to do more than just edit.

Presented by:

Stuart Holloway
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Meet the Experts: Inside the Right Brain of The Artery VFX

Join special guest, Vico Sharabani, ECD/CEO (aka Right-Brain) at The Artery VFX, as he explores how the new workflow in Flame Premium 20th Anniversary Edition workflow has affected his daily life as a visual effects artist and supervisor.

Renowned for his expertise in 3D, and with a portfolio that includes commercials for Nike, Mercedes, and AT&T, music videos for Coldplay, Rihanna, Nicki Minaj, and Kanye West, Vico will share how he is taking advantage of the new open workflow between the Desktop, Timeline, and Batch in Flame Premium to create stunning visual effects.

Vico will also show how he uses the new library structure and applies new organizational principals to his projects in Flame Premium to work more efficiently.

Join us for this informative webinar and see how Vico is adapting to the Flame Premium 20th Anniversary Edition.

Presented by:

Vico Sharabani
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Discover Paint Effects in Autodesk Maya 2013

Join Autodesk Technical Specialist Lee Fraser and discover Paint Effects In Autodesk® Maya® 2013. Maya is an amazing tool that can be used to create organic effects, motion graphics, textures and much more. It is fully integrated giving artists diverse choices over their scene.

Watch and learn not only the basics, but the many ways you can use Paint Effects efficiently, including integration with nHair, nCloth, and Toon lines.

Presented by:

Lee Fraser
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Creative Design with CG in Autodesk Flame Premium 20th Anniversary Edition

Join Autodesk Technical Specialist Will Harris for a deep dive in-depth look into the creative design toolset in the new Autodesk® Flame Premium® 20th Anniversary Edition.

Highlights include:

  • 3D compositing using textured, animated FBXs
  • Techniques with Open EXR render passes
  • Analyzer tracking
  • Camera re-projection

Presented by:

Will Harris
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Flame Premium Creative Grading and Visual FX

Join Autodesk® Technical Specialist Paul Andrews for an in-depth look at Autodesk® Flame Premium® – Creative Grading and Visual FX. In this demonstration, you will see a wide variety of Flame Premium's toolset for grading, conforming, visual effects and versioning of a digital intermediate feature film.

You will also see some of the new Autodesk Color Management tools that support the Academy of Motion Picture Arts and Sciences® ACES workflow.

Presented by:

Paul Andrews
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Autodesk Smoke 2013 – Latest and Greatest!

Join Autodesk Technical Specialist Quinn Richardson for the latest information and tour of Smoke 2013.

From Connect FX to the flexibility afforded by our native access to file formats, Smoke 2013 offers an unparalleled, comprehensive toolset enabling you to go from start to finish in a single application.

This webinar highlights some of the most interesting and compelling tools that Smoke 2013 has to offer.

Presented by:

Quinn Richardson
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3ds Max 2013 Media Sync for Magnificent Motion Graphics

Join Autodesk Technical Specialist Gary M. Davis to see how Autodesk® 3ds Max® 2013 enhances the way you work with Adobe software applications including Adobe® Photoshop® and Adobe® After Effects®

The new Media Sync functionality within 3ds Max provides industry-leading interoperability with After Effects and Photoshop software, making it one of the most powerful tools available to motion graphics artists today.

The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage layering, blend modes, opacity, and effects; with it, you can iterate more effectively and reduce rework to complete projects in less time.

Presented by:

Gary M. Davis
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Virtual Production Workflows with Autodesk Maya Entertainment Creation Suite 2013

Join Autodesk Technical Specialist Marcel de Jong and discover the exciting new features included in the recently released Autodesk® Maya® Entertainment Creation Suite 2013.

See for yourself an Autodesk® Mudbox® to Maya workflow that showcases the DX11 update, including Vector Displacement Maps, all while maintaining performance.

You’ll also see a Virtual Production workflow using Autodesk® MotionBuilder® and Maya with multiple cameras, HUD’s and characters.

Presented by:

Marcel de Jong
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Casual Games Workflows & Extension Release for 3ds Max 2013

Join Autodesk® Technical Specialist Louis Marcoux for an in-depth look at the new 3ds Max Extension Release focusing on new Particle Flow operators and tools.

You’ll see casual games workflow using Autodesk® 3ds Max® and Unity 3D. Take a comprehensive look into the presentations shown at SIGGRAPH 2012.

Presented by:

Louis Marcoux
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The New Flame Premium 2013

Join Technical Specialist Will Harris for an in-depth look at the newly redesigned creative environment in Autodesk® Flame® Premium 2013, 20th Anniversary Edition – available to Subscription customers.

Featuring tightly integrated visual effects and editing capabilities, the highlights of this webcast include:

  • The powerful new relationship between the Flame Desktop, Timeline, & Batch
  • Drag and Drop Clip Management
  • Optimized and more efficient conforming
  • Real-time Color Grading workflow
  • ACES Color Management system
Presented by:

Will Harris
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Maya 2013 Extension Release at Siggraph 2012

Join Technical Specialist Steven Roselle for this tour of Maya 2013 with a focus on DirectX11 and the organizational tools and workflows that will let you take your work to the next level.

In this webcast you will see a recap of the Autodesk® Maya® related presentations that were shown this year at Siggraph in August. We will focus on several of the new features from the recently announced Maya 2013 Extension Release. This includes full support for DirectX 11 and custom HLSL shaders in the Maya viewport.

Also included is the new File Path Editor for organizing external scene-related assets, and the new Scene Assembly workflow for managing the building and manipulation of complex scenes, such as film and game environments.

Presented by:

Steven Roselle
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Autodesk Entertainment Creation Suite Ultimate Part 2

Join Technical Specialists Marcel de Jong and Mark Schoennagel for this is part 2 of 2 in the webinar series covering key features of Autodesk® Softimage® 2013, Autodesk® MotionBuilder® 2013, and Autodesk® Mudbox® 2013.

For the first time, Autodesk® offers all of its animation tools for Digital Content Creation in a single package, the Autodesk® Entertainment Creation Suite Ultimate.

Mark will show some of the exciting new crowd functionality added in the new release of Softimage, while Marcel highlights several new key features in MotionBuilder, such as recording motion directly to disk and re-timing tools.

Presented by:

Mark Schoennagel & Marcel de Jong
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Smoke 2013 - An Overview Part 2

Join Technical Specialist, Quinn Richardson, for this continued tour of Smoke 2013 with a focus on Connect FX and the creative tools that will let you take your work to the next level.

We continue our in-depth coverage of Autodesk® Smoke® 2013 interface and tools. Smoke 2013 has been re-engineered to be accessible to anyone familiar with standard NLE conventions, however, to go to the next level you will want to have a good understanding of Connect FX.

In this webinar we will focus on Connect FX and the node-based compositing workflow. We will highlight some of the most useful nodes as well as an example of producing a shot within Connect FX.

Presented by:

Quinn Richardson
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Experience the Smoke Revolution! – Making the Connection with Smoke 2013

Join Technical Specialist Quinn Richardson for this comprehensive tour of the new Smoke 2013 and see what the buzz is all about!

With the release of Autodesk® Smoke® 2013, editing and effects come together like never before. Smoke 2013 has a logical new interface and the power of the ConnectFX node-based effects environment. Smoke 2013 combines all of your favorite tools in a workflow that just makes sense.

Presented by:

Quinn Richardson
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Autodesk Entertainment Creation Suite Ultimate Part 1

Join Technical Specialists Gary Davis and Lee Fraser for this is part 1 of 2 in the webinar series covering key features of Autodesk® Softimage® 2013, Autodesk® MotionBuilder® 2013, and Autodesk® Mudbox® 2013.

For the first time, Autodesk® offers all of its Animation tools for Digital Content Creation in a single package, Autodesk® Entertainment Creation Suite Ultimate®.

In the first half of this presentation Gary will focus on the new features in Autodesk® 3ds Max® 2013. You will see 3ds Max interoperability with Adobe products such as Photoshop and After Effects.

In the second half of this presentation Lee will look at the new features in Autodesk® Maya® 2013, including new tools for creating nHair on your characters and simple ways to create dynamic hair simulations that react to nCloth and nParticles.

Presented by:

Gary Davis & Lee Fraser
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Autodesk Flame Premium – Conform, Visual Effects and Grading straight from NAB!

Join Technical Specialist Paul Andrews as he demonstrates how to use Autodesk® Flame Premium® to create visually stunning content, gain insight into the workflow, plus take a look at the creative tools in this newest version of Autodesk’s Creative Finishing flagship product.

Presented by:

Paul Andrews
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Autodesk Maya 2013 and Beyond: Animation Workflows for Games

Join Technical Specialist Steven Roselle,and get a close look at some of the latest workflows in Autodesk® Maya® 2013 in the context of animation for game characters.

In the second half of this webinar,you'll see an in-depth update of Project Skyline, an animation authoring-to-runtime solution that seamlessly bridges the traditional gap between artists and programmers.

Presented by:

Steven Roselle
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Meet the Experts: Autodesk & CrystalCG

Presented by:

Jamie Gwilliam
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Meet the Experts: Autodesk & Digital District

Presented by:

Patrice Paradis
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Meet the Experts: Analog Studios

Technical Director Mike Merron will highlight some of their work across commercials, film, music promos and digital media and will dive into a recent job for Citizen that centred on a single signature slow motion effect of blowing up a whole room.

Join us to hear from a customer at the cutting-edge of VFX to learn what part Autodesk's 3D tools play in how they create such remarkable sequences.

Presented by:

Jamie Gwilliam
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Meet the Experts: Chapeau London

As an early adopter of Smoke, Olly will be talking with Stuart about his experiences using Smoke in a large studio production environment and how it has enabled him to set up and start up his own production facility from the ground up.

Stuart and Olly will be discussing Olly’s experiences in context of a real life job built in the 2013 pre-release version of Smoke.

Join us to learn how Smoke can benefit editors who need to do more than just edit.

Presented by:

Stuart Holloway
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Meet the Experts: Autodesk & PlanKtoon

Despite being a very small Parisian studio, PlanKtoon scooped the Best in Show Award at this year’s SIGGRAPH 2012 and they’ll be walking through several shots from the short and discussing how they produced such a tour de force of stylised animation and sumptuous lighting.

Join us to learn how PlanKtoon built on Maya and Renderman to produce such a hand-painted look that belies its roots in CG.

Presented by:

Patrice Paradis
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Meet the Experts: Autodesk & Pixomondo

With a huge amount of high-profile VFX projects under their belt – The Amazing Spiderman, Snow White and the Huntsman, and Game of Thrones season 2 (not to mention last year’s Academy award-winning Hugo) – this is a unique opportunity to get a peek behind the scenes at their remarkable work.

Presented by:

Jamie Gwilliam
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Meet the Experts: Smoke for 3D production

During this hour-long in-depth session Jamie & Stuart will be walking through the project from initial storyboarding in Smoke to final compositing, via animatics and 3D content creation, before returning to Autodesk Smoke for the final finishing process.

Join Jamie and Stuart to discover workflows for 3D production that every CG studio should be aware of.

Presented by:

Stuart Holloway
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Meet the Expert Autodesk & Haymaker

Jamie will be joined by Daniel Tegeland, of Haymaker who will be available to answer your questions in a live discussion, and expand on any themes. This is your chance to see how a Swedish boutique studio ticks.

During this webinar we will focus on a recent 60 second commercial created for Volvo, with 3ds Max and Adobes After Effects at its heart. This animated spot includes a lot of complex animations which have "fold up motion graphics elements". This web presentation will discuss the overall production techniques, as well as revealing more specific 3d tools, scripts, plugins and workflows.

The webinar will consist of a 45 minute presentation with the opportunity to ask questions in a live Q &A with HaymakerFX at the end.

Presented by:

Jamie Gwilliam
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Meet the Expert Autodesk & RewindFX

Jamie Gwilliam will be joined by the RewindFX team who worked extensively with 3ds Max and the Entertainment Creation Suite on these projects. They will be discussing the pivotal role that 3ds Max played in the production of their varied work that forms a striking component of these impactful commercials and motion graphics.

This is your chance not only to learn about what goes on behind the scenes of a specialist facility with a fast-growing reputation, but also to put your questions to them as part of a live discussion.

Presented by:

Jamie Gwilliam
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Meet the Expert Autodesk & Morro Images

You'll see how Maya's toolset was used in Strangel's character pipeline and the part that Maya played from production design right through to stereoscopic delivery.

Roland will be joined by artists from Morro Images who will be available to answer your questions in a live discussion.

Presented by:

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Meet the Experts: Smoke is Changing. Everything.

For the first time since its launch @ NAB join Stuart Holloway, Marc-Andre Ferguson and Ken LaRue to get an in-depth look at the all-new Smoke 2013 and find out why editors and press everywhere are excited about this next-generation award-winning app.

Smoke combines traditional track-based editing with Autodesk's proven high-end visual effects in a single, seamless creative environment. From media management and editing basics to the power of the new ConnectFX node-based compositing workflow, you'll see how Smoke is changing everything for editors that need to do more than just edit.

The webinar will consist of a 45 minute presentation with the opportunity to ask questions in a live Q &A at the end.

Presented by:

Stuart Holloway,
Marc-Andre Ferguson
and Ken LaRue
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Meet the Expert Autodesk & Envy

Join Joe Billington and Stuart Holloway for this hour-long live webinar and you will discover how productive Autodesk Smoke's all-in-one creative toolset is, as we look at its use for iconic motion graphics sequences

You will learn how to combine graphical elements into a stunning sequence whilst never losing the flexibility to adjust both graphics and live action content in context of the final editorial timeline.

Joe and Stuart will also be joined by Envy – one of the leading lights from the demanding world of commercial post production – who will discuss how they've harnessed the power of Smoke in their commercials projects and who will be available to answer your questions in a live discussion.

Presented by:

Joe Billington
and Stuart Holloway
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Meet the Expert Autodesk & Blitz Games Studio

During this one-hour webinar, you'll discover how Autodesk Maya 2013 as part of the Autodesk Entertainment Creation Suite can result in huge productivity gains to your everyday workflows.

With improvements to file referencing and caching, 2013 is a quantum leap in Maya's ability to handle complex datasets.

Join Graham Bell to discover how these improvements can help boost your productivity and how the new animation and dynamics functionality can bring a new level of productivity to your character pipeline.

Presented by:

Graham Bell
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Meet the Expert Autodesk & Nexus Productions

Join Jamie Gwilliam for a live webinar and discover how 3ds Max 2013 as part of the Entertainment Creation Suite can help boost your productivity with out-of-the-box workflows for procedural effects and animation.

Presented by:

Jaime Gwilliam
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Autodesk in Film & TV

Ptex workflows for Production Rendering with Creation Suites

18th November - Ptex workflows for Production Rendering with Autodesk Creation Suites
During this one-hour webinar, you'll discover how to set up an efficient Ptex workflow for your production rendering pipeline. We'll be looking at how Ptex allows you to streamline your production by giving you the ability to work in various texture spaces, including completely UV- and seam-free mapping environments, no matter how complex your model's topology. Join us to see how Ptex can help to streamline your texturing and the benefits that this offers your production rendering pipeline.

Event Date: Friday 18th November
Event Time: Post-event recording available on demand

Webinar presented by Patrice Paradis

Optimising your Previz Pipeline with Autodesk Creation Suites

7th October - Optimising your Previz Pipeline with Autodesk Creation Suites
This one-hour session will explore how investment in previz will enable you to rapidly explore the visual aspects that support your project’s narrative. From early exploration of character staging, camera placement and movement, audio, VFX and lighting options, previz can help optimise your art direction and streamline the cost of production.
Attend this webinar to see the role that previz using Autodesk Creation Suites can play in helping ensure that storytelling sits at the heart of a project.

Event Date: Friday 7th October
Event Time: Post-event recording available on demand

Webinar presented by Patrice Paradis

Stereoscopic Finishing and Conversion workflows

June 24th - Stereoscopic Finishing and Conversion workflows:
If you're thinking about pitching for stereo jobs, this webinar will help you understand the challenges involved in working with material shot in stereo. Discover how the hurdles of working with stereo footage can be overcome, right the way from conform to finishing. Using the full arsenal of tools, you'll see techniques for working with stereo that cover everything from prep and roto work right the way through to effects work and real-time colour grading. See how Oasis Imagery used true 3D visual effects in context of a multi-track timeline as they took a Mustang commercial right the way from conform to finishing. Attend this webinar to discover exactly how adding stereoscopic finishing to your effects pipeline can help you expand your creative services.

Event Date: June 24th 2011
Event Time: Post-event recording available on demand

Webinar presented by Joe Billington

Autodesk in Games

Facial animation workflows for Games with Autodesk Creation Suites

Facial animation workflows for Games with Autodesk Creation Suites

13th January - Facial animation workflows for Games with Autodesk Creation Suites
During this one-hour webinar, you’ll discover how to add a whole new level of believability and emotion to your characters. We'll be looking at how the power of Softimage's Face Robot technology can be used to efficiently setup a character to work with either motion capture data or via keyframe animation, and will look at how this data can be exported to your game engine. Join us to see how by drawing on the emotional power of your characters with believable facial animation you can take your character work to the next level.

Event Date: Friday 13th January
Event Time: Post-event recording available on demand

Webinar presented by Graham Bell

Character Creation Games Workflows with Autodesk Creation Suites

14th October - Character Creation Games Workflows with Autodesk Creation Suites
During this one-hour webinar, you’ll discover the modern production techniques that can be applied to character creation, and how the Maya Entertainment Creation Suite can help you power through your character creation pipeline.
Learn how accelerated modelling & skinning workflows and non-destructive live retargeting can result in an efficient and iterative workflow for creating characters for games. The session will also include time for Q&A.

Event Date: Post-event recording available on demand
Event Time: 13:00 to 14:00

Webinar presented by Graham Bell

Storytelling and runtime technology

July 15th - Storytelling and runtime technology:
This webinar will explore how storytelling and expansive dynamic environments are becoming more important in the competitive field of console games. Leading developers have found that by leveraging middleware they are able to focus their teams on what makes their game fun and unique. In this exclusive webcast you'll see two demonstrations of the latest Autodesk Middleware Solutions: Autodesk Kynapse game middleware and Autodesk Beast global illumination middleware. These demonstrations will highlight the tools to take your game pipeline to the next level.

Event Date: July 15th 2011
Event Time: Post-event recording available on demand

Webinar presented by Kevin Booth

Autodesk in Visualisation

Streamline your 3ds Max compositing workflow with After Effects

Jaimie

20th January - Streamline your 3ds Max compositing workflow with After Effects
This one-hour webinar will focus on cutting-edge techniques from the world of motion graphics, and will look at how you can utilise these in your everyday visualisation workflows. The techniques covered will focus on building an efficient workflow including render pass management, file format considerations and the power of post-pocessing. Join us to discover new ways to manage your rendering pipeline using 3ds Max's powerful new workflows designed to help you work efficiently between with both Adobe After Effects and Photoshop.

Event Date: Post-event recording available on demand
Event Time: 13:00 to 14:00

Webinar presented by Jamie Gwilliam

Streamline your 3ds Max compositing workflow with After Effects

Applying the Techniques of Film & TV to Visualisation

Jamie Gwilliam

21st October - Applying the Techniques of Film & TV to Visualisation
This one hour session will focus on providing an overview of leading film techniques, and how you can stand out from the crowd by applying these to your visualisation work. Attend this webinar to learn the latest techniques for becoming a visualisation professional and see how the powerful toolset of the 3ds Max Entertainment Creation Suite can help you achieve your creative vision. The session will also include time for Q&A.

Event Date: Post-event recording available on demand
Event Time: 13:00 to 14:00

Webinar presented by Jamie Gwilliam

Autodesk Smoke for Mac

Editorial Effects work with Smoke for Mac

11th November - Don't Just Edit. Finish. Editorial Effects work with Smoke for Mac:
Join us for this hour-long webinar to see how creative editorial effects can be generated in context of a broadcast commercial. You'll see how Flame FX can help generate imaginative transitions and elements within Smoke for Mac's timeline. We will look at how Match Mover can help solve complex object tracking and object placement within an Action composite. Attend this webinar to see how Smoke's all-in-one editorial finishing toolset allows you to create stunning effects work, all in context of the commercial's final editorial timeline.

Event Date: November 11th 2011
Event Time: Post-event recording available on demand

Webinar presented by Stuart Holloway

Look development with Smoke for Mac

June 17th - Look development with Smoke for Mac:
Watch this webinar to discover how the polished look of a real-world broadcast promo is developed right all the way through from shoot to finishing in Smoke for Mac. See how Envy Post put together this dramatic promo from the building blocks of various practical photographic elements and how these are tracked, keyed, and composited together with 3D elements from Maya for set extension and sky replacement. Finally, see how the look development evolves through colour correction, relighting and particle effects, all of which combine to form a striking broadcast promo for Britain's Next Top Model.

Event Date: June 17th 2011
Event Time: Post-event recording available on demand

Webinar presented by Stuart Holloway

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Don't Just Edit. Finish. Motion Graphics with Smoke for Mac.

30th September - Don't Just Edit. Finish. Motion Graphics with Smoke for Mac.
This hour-long session will focus on how Smoke for Mac can be used to put together a motion graphics sequence for a TV promo. We'll look at how you can use Smoke's powerful 3D environment and new lighting tools to create stunning visuals from a bare minimum of external material.
Attend this webinar to see how you can effortlessly combine these elements into the ident's final editorial timeline whilst never losing the flexibility to adjust both graphics and live action content, all within Smoke's powerful editorial finishing toolset.

Event Date: Friday 30th September
Event Time: Post-event recording available on demand

Webinar presented by Stuart Holloway