The full programme meets the requirements of the Autodesk Maya ACU (Autodesk Certified User) Certification through the “Expressions” project classroom resources (see Curriculum Tab) making your pupils prepared for sitting the Certification exam and helping to promote their skills to potential employers.
We will learn about a range of sketching and modelling techniques available in Autodesk Maya. The videos will illustrate the following: using NURBS curves to create 2D and 3D sketching and using polygon primitives to construct 3D shapes.
In this session we are going to look at how we can use some of polygon modelling tools, plus further mesh editing tools to create body, eye, eye lids and mouth of the character.
We are going to look at how we can use a curve to set up a motion path, set the playback time and use keyframes. We also learn how to use blend shape deformers and lock different expressions at different points in our sequence using keyframes.
The ability to use camera and sequence it will create a smooth animation. Use the cameras to shoot different sections of our animation.
In this session we will learn how to add different light effects and material effects to objects in the scenes to create more authentic scene.
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