With support for OpenSubdiv, you can represent subdivision surfaces using the OpenSubdiv libraries open-sourced by Pixar.
The libraries incorporate technology from Microsoft Research and are designed to take advantage of both parallel CPU and GPU architectures.
The result is faster in-viewport performance for meshes with high subdivision levels.
- See the effects while you edit or pose your models. Increase efficiency without sacrificing quality.
- Reduce guesswork when animating models and shorten production times with efficient smooth surface representation.
- Create complex topology more quickly by taking advantage of efficient crease modelling workflows with CreaseSet modifier and Crease Explorer.
- Easily transfer your models to and from certain packages that support OpenSubdiv using FBX asset exchange technology and achieve a consistent appearance.