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Shading and material design

Get the look you want for your assets, with tools specifically designed to accelerate the shading and material design process. Extensive libraries of textures, images and procedural maps in the Slate material editor enable you to design and edit complex shading hierarchies. Paint multiple layers onto any map in any material directly onto 3D objects with the intuitive Viewport Canvas toolset.

  • Access up to 1,200 material templates and exchange material data between supporting Autodesk applications seamlessly with the Autodesk Material Library.
  • Interactively preview and adjust how lighting affects your materials with a wealth of photorealistic and non-photorealistic lights, such as real-world photometric lights and the physically accurate Sun and Sky system.
  • Vary looks with a library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny memory and disk-space footprint.
Textures, images and procedural maps for 3D modelling