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Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands.
Use Spline Deform to add splines to a set of hairs that can act as control guides. Pose, key or assign a dynamic target to hairs. Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding and dampening.