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Animation tools for indie game makers

Bring your characters, props and environments to life with efficient game animation tools based on Maya and HumanIK animation software (US site).

  • Edit 2D visual representations of animations with the graph editor and adjust timing using the dope sheet editor.
  • Edit motion trails/trajectories to fine-tune motion animation directly in the viewport.
  • Blend shape/morph target deformers for shape animation.
  • Skin and pose game characters with realistic deformations.
  • Use Utility Nodes to add mathematical relations between objects within a scene to give a finer level of control over rigs and animations and simplifying use with certain auto-rigging tools.
  • Set Driven Key links the movement of objects within the same scene, reducing complexity and repetitive tasks when animating game assets.