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Export/import skin weight maps

AVAILABLE WITH EXTENSION 2

Artists gain more flexibility when creating and adjusting skin weight maps for character skin deformations.

Re-importing a skin weight map lets you make changes to the topology of a model without having to completely re-create a new map.

Note: Extension 1, 2 and 3 features are available only to current Maya LT subscribers as part of the extension releases for Maya LT 2016 software.

 

Gain more flexibility and transferability.