Lighting and texture baking
Efficiently simulate realistic game lighting using global illumination tools to bake lighting data into texture maps or vertex maps.
- Baked lighting data enables higher-quality lighting with far less impact on game performance.
- Bake texture maps from highly detailed models to lower polygon models: normal, occlusion, displacement, lighting and shadows.
- Create realistic global illumination for game levels and implement a number of lighting effects: spotlights, point lights, direct lights and shadows.