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Model material tools

Intuitive toolsets designed for non-technical artists help you to create, edit and adjust game model materials.

ShaderFX, a real-time, node-based shader editor, helps less technical artists create shaders that closely match the target game engine without manual coding.

  • Advanced game material effects: crack-free tessellation, vector displacement maps, translucence, reflections and image-based lighting
  • Workflow for creative texturing: UV creation and editing, auto-projection, interactive relaxation, layout UVs, lattice modification and smudge tools
  • Multiple UV set support
  • Multiple sets of animatable colour-per-vertex (CPV), pre-lighting and user-defined normals