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Browse, apply and edit model materials created in the Allegorithmic Substance Designer procedural texture creation tool to models within Maya LT.
Less technical artists can browse model materials created by technical artists in Substance Designer and apply them to models, and then adjust parameters of the material from within the software and see the results applied to the model in real time.
The Maya LT viewport displays Substance materials as they will appear in supported engines, so you can make creative decisions based on accurate previews.
Included sample materials can help new users learn and experiment with material editing.