home login search menu close-circle arrow-dropdown-up arrow-dropdown arrow-down arrow-up close hide show info jump-link play tip external fullscreen share view arrow-cta arrow-button button-dropdown button-download facebook youtube twitter tumblr pinterest instagram googleplus linkedin email blog lock pencil alert download check comments image-carousel-arrow-right show-thick image-carousel-arrow-left user-profile file-upload-drag return cta-go-arrow-circle circle circle-o circle-o-thin square square-o square-o-thin triangle triangle-o triangle-o-thin square-rounded square-rounded-o square-rounded-o-thin cta-go-arrow alert-exclamation close-thick hide-thick education-students globe-international cloud sign-in sign-out target-audience class-materials filter description key-learning pdf-file ppt-file zip-file plus-thick three-circle-triangle transcript-outline

Keyboard ALT + g to toggle grid overlay

Automated LOD generation


New tools make it easier for 3D artists to create and transfer level of detail (LOD) data for 3D game assets.

Now you can define the percentage of mesh reduction for each LOD and create reduced meshes that can be used in-engine.

Note: Extension 1, 2 and 3 features are available only to current Maya LT subscribers as part of the extension releases for Maya LT 2016 software.

LOD generation for game assets