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Maya vs. Maya LT

Explore the differences between Maya and Maya LT software.

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Products

Comprehensive 3D animation, modelling, simulation and rendering software.

Cost-effective video game development software for indie game makers.

At a glance

  • Realise your vision in modelling, animation, lighting and VFX with comprehensive 3D software.
  • A professional 3D tool with a price that fits an indie game maker's budget.

Pay as you go for access to the latest version of Maya with lower up-front cost, 1-on-1 web support and preceding version use. Learn more.

Monthly    

Quarterly    

Annual    

Multi-year (2 years)    

Multi-year (3 years)    

Sculpting toolset

Enhanced poly-modelling workflows

Polygon and subdivision mesh modelling

Primitive creation

Mesh creation tools

Polygon/mesh refinement tools

Polygon reduction tool

Edge and ring loops

NEX accelerated modelling workflow

OpenSubdiv support

Topology-based symmetry tools

Quad draw tool

Multicut tool

Brush-based sculpt geometry tool

Paint selection

UV workflows

UVs, normal and colour per vertex (CPV)

Multiple UV set support

Per-instance UV sets

Unfold 3D integration

Multiple sets/colour per vertex

3D paint tool (texture)

Substance procedural textures library

2D and 3D procedural textures

PSD file support

Transfer maps

Turtle texture baking

Parallel rig evaluation

Keyframe animation

Graph and dope sheet editors

Animation layers

Trax non-linear animation editor

Set driven key tool

Editable motion trails

ATOM animation file save and load

Point constraints

Aim constraints

Orient constraints

Scale constraints

Parent constraints

Geometry constraints

Normal constraints

Straight constraints

Pole vector constraints

HumanIK full-body animation system

Built-in Spline IK, Spring IK

Live animation retargeting

Delta Mush deformer

Non-linear deformer

Lattice deformer

Blendshape deformer

Wrap deformer

Sculpt deformer

Soft modification deformer

Cluster deformer

Jiggle deformer

Wire deformer

Point on curve deformer

Wrinkle deformer

Texture deformer

Shrink wrap deformer

Geodesic Voxel skinning

Heat mat skinning

Paint skin weights

Substitute geometry tool

Maya muscle deformation system

Multicamera layout and management tools

Sequencer playlist clip editing

Draw in viewport

Store pencil strokes

Performance mark-up

Look development workflow enhancements

Third-party viewport renderer override

Microsoft DirectX 11 support

DX11 real-time shader effects

HLSL and CgFX support

Walk tool

Arnold renderer

Vector renderer

Hardware render window

Turtle renderer

Interactive photorealistic renderer (IPR)

Hypershade and Visor tools

ShaderFX

Colour management

Nonphotorealistic drawing styles

500 editable, preset Maya Paint Effects brushes

Interactive previews

Render results in mental ray

Animation simulation

Complex, natural effects

Surface snap tool

Surface attract tool

Surface collide tool

Space Colonisation algorithm

Bifrost procedural effects platform

Adaptive foam in Bifrost

Guided Simulation in Bifrost

Adaptive Aero solver in Bifrost

Open procedural graph for Bifrost

XGen arbitrary primitive generator

Maya Fluid Effects

Maya Fur

Maya nHair

Maya nParticles

Maya nCloth

Rigid and soft-body dynamics

Bullet physics

NVIDIA PhysX integration    

MEL scripting

Python scripting

Write custom plug-ins with SDK

Create custom Maya objects

Customise UI for proprietary tools

Microsoft .NET API support

Load third-party plug-ins and tools

Write custom objects and plug-ins using Maya C++ API

Create custom UI tools using Qt development framework

Viewport 2.0 API

Send to Unity export

Send to Unreal export

Send to Mudbox export

Game export tool

Cloud integration

MEL scripting

Python scripting

Write custom plug-ins with SDK

Create custom Maya objects

Customise UI for proprietary tools

Microsoft .NET API support

Load third-party plug-ins and tools

Write custom objects and plug-ins using Maya C++ API

Create custom UI tools using Qt development framework

Viewport 2.0 API

Send to Unity export

Send to Unreal export

Send to Mudbox export

Game export tool

Cloud integration

Render layer

Compositing tree for render layers

File edit interaction with Apple Final Cut Pro

File edit interaction with Adobe Illustrator

View and edit node relationships

Segment scenes

Group nodes for user-specific views

Modify modelled data without rebuilding

Read/write Alembic framework format

Production asset management

Swap between scene representations

Apply, animate or query edits

Track overrides on assemblies

Robust API to customise toolset

File Path Editor UI

Fix broken file paths

Set paths to non-existent files

Access files on non-standard paths

Advanced compositing, image processing tools

3D compositing environment

Rotoscoping tools

Disk-based playback

Support for render layers

Python script-based compositing

Microsoft Windows

Automatic 3D camera tracking

Mac OS X

Linux

Draw in viewport

Store pencil strokes

Performance mark-up