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Video: AAA Game Devs Stay on Track with Shotgun

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Ubisoft, EA Sports, and Crystal Dynamics use Shotgun to address crucial challenges in their studio pipelines and give artists and supervisors a more efficient and collaborative way of working. In a one-hour session at Game Developer Conference 2018, the leading game studios shared how they use Shotgun to improve their production pipelines – from breaking down language and cultural barriers with visual cues on Madden, to faster iteration on South Park: The Fractured But Whole.

Watch this video to learn how:

  • Ubisoft used Shotgun to collaborate on a global scale and iterate at breakneck speed on South Park: The Fractured But Whole.
  • Crystal Dynamics, the studio behind major game franchises including Tomb Raider and Marvel’s Avengers, has streamlined planning, budgeting, time management, and communication.
  • EA Sports relies on Shotgun to track and review all assets for Madden, including literally hundreds of elements ranging from touchdown celebrations to first down reactions.


  • Kimberly Weigend

    Associate Producer, Ubisoft

  • Lois Wang

    Art Outsourcing Producer, Crystal Dynamics

  • Tony Stanley

    Art/Animation Director, EA Sports