Use keyframe and procedural animation tools for almost any parameter in your scene. View and edit animation trajectories directly in the viewport.
Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object's animatable tracks and control multiple attributes with a single slider. Use the Dopesheet to edit slide, move and scale keys or sets of keys in both time and value.
Control dense animation with soft selection falloff and Reduced Keys that maintain the integrity of the original animation. Synchronise sound tracks in Track View with target animation; add up to 100 audio tracks per animated scene.
Retime portions of animations without creating new keyframes.
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