The multi-threaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations.
Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds and collide particles with each other and with other objects using mParticles.
Get it now
It is easy to get started. Download a free 30-day trial and try it out. Purchase options include flexible subscription terms to fit your needs.