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The multi-threaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations.
Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds and collide particles with each other and with other objects using mParticles.