Features for Lustre

Flexible 3D colour grading and correction process

Lustre® software features provide high-performance, real-time colour grading for creative look development Interoperable with Flame.

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  • VFX toolset for colourists New


    Next-generation Converged Grading and VFX workflow enabled. Available to Flame Premium subscribers or Lustre subscribers with a subscription to Flare or Flame (Linux only). 

  • Non-linear colour grading

    Get a rich creative toolset for primary and secondary grading; ideal for colour grading a broad range of projects. 

    • Provides exceptional interactivity with advanced GPU rendering technology.
    • Multi-layer timelines and gestural tools for non-linear colour grading enable you to make edits and gradient versions more quickly.
    • Compare multiple shots in your sequence, jump between shots instantly and see them side by side in different contexts for a faster non-linear workflow, giving you more time to experiment with gradients and variations.
  • Interoperability with VFX

    Take your projects through finishing more easily with interoperability between Lustre for grading and Flame for visual effects. Tackle conform, look development, colour grading and visual effects creation using professional post-production tools that share a common UI and design heritage. Work faster and more efficiently from a single set of data as you move between grading and finishing applications.

  • GPU-accelerated performance

    Get real-time colour grading tools that enable you to iterate as you develop the ideal look for your project. With support for graphics processing unit (GPU) technology, Lustre enables you to work faster when grading complex multi-layer timelines. Preview primary and secondary gradients in real time at high resolution on both mono- and stereoscopic projects.

  • Stereoscopic 3D grading

    Get stereoscopic grading abilities, including exchange of stereoscopic timelines with Flame in creative 3D finishing processes. The combined abilities of Lustre and Flame enable artists to develop multi-layer S3D timeline workflows between 3D colour grading and visual effects. 

  • Flexible grading workflow

    Move easily between 3D VFX and real-time colour grading with Flame. End-to-end finishing tools help save time by nondestructively moving multi-layer timelines between Lustre for grading and Flame for finishing, whether you are adding colour grading to visual effects or adding visual effects finishing to grading.