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New features in Maya LT™ 2016 make the 3D creative process easier so indie game makers can spend more time focusing on game design.
Note: Extension 1, 2 and 3 features are available only to current Maya LT subscribers as part of the extension releases for Maya LT 2016 software.
AVAILABLE WITH EXTENSION 2
Create and transfer level of detail data for 3D game assets.
Use sculpting tools directly in Maya LT.
Get a more intuitive workflow.
AVAILABLE WITH EXTENSION 3
Improved modelling and UVs with mirroring and symmetry. (video: 1.37 min.)
Gain more flexibility and transferability.
AVAILABLE WITH EXTENSION 1
Explore Spline IK and Cluster Deformation tools.
Supports up to 5 roll bones for better limb deformations. (video: 57 sec.)
Automatically generate and place HumanIK rigs. (video: 1.19 min.)
Supports physically based area lights.
Create high-quality materials within Maya LT.
Better artistic results with more baking tools.
AVAILABLE WITH SUBSCRIPTION
Art-to-engine workflows make game creation easier.
Access the Stingray engine with a Maya LT subscription. (video: 2.08 min.)
Vote on user-submitted feedback.
Buy 3D content directly from Maya LT.
Create object sets and set key frames in the Exporter.
Flexible subscription options available. Includes support and more.
(Includes estimated VAT)
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