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New features in Maya LT™ 2016 make the 3D creative process easier so indie game makers can spend more time focusing on game design.
Note: Extension 1, 2 and 3 features are available only to current Maya LT subscribers as part of the extension releases for Maya LT 2016 software.
AVAILABLE WITH EXTENSION 2
Create and transfer level of detail data for 3D game assets.
Use sculpting tools directly in Maya LT.
Get a more intuitive workflow.
AVAILABLE WITH EXTENSION 3
Improved modelling and UVs with mirroring and symmetry. (video: 1.37 min.)
Gain more flexibility and transferability.
AVAILABLE WITH EXTENSION 1
Explore Spline IK and Cluster Deformation tools.
Supports up to 5 roll bones for better limb deformations. (video: 57 sec.)
Automatically generate and place HumanIK rigs. (video: 1.19 min.)
Supports physically based area lights.
Create high-quality materials within Maya LT.
Better artistic results with more baking tools.
AVAILABLE WITH SUBSCRIPTION
Art-to-engine workflows make game creation easier.
Access the Stingray engine with a Maya LT subscription. (video: 2.08 min.)
Vote on user-submitted feedback.
Buy 3D content directly from Maya LT.
Create object sets and set key frames in the Exporter.
Flexible subscription options available. Includes support and more.
(Includes estimated VAT)
Download free trial
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