Rig and animate believable characters using a human IK solver and built-in Spline IK, Spring IK and single chain and lightweight 2-bone solvers. Articulate natural-looking bipeds and quadrupeds. Non-destructive live retargeting workflow works with motion capture and other animation data. Maya Muscle has advanced deformation tools for realistic or highly stylised muscle and skin motion. Manipulate joints on a bound skeleton with a non-destructive workflow.
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