Increase the speed of character rig playback and manipulation. This new, multi-threaded system distributes computation among existing cores and graphics processors in your computer. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customised GPU-accelerated deformers with the provided APIs and understand and target bottlenecks in scenes and plug-ins with the integrated performance profiler.
Flexible subscription options available. Includes support and more.