Simulate a wide range of complex 3D dynamic effects. Create and render smoke, spray, dust and pouring and sloshing liquids. Self-collisions enable nParticles to accumulate within volumes. Map shading attributes such as radius, colour, opacity and incandescence over time (or over age, radius and speed).
Gain control by using flexible nConstraints without the need to write complex expressions.
Use geometry instancing to replace particles with objects.
Bi-directional interaction with Maya nCloth and Maya nHair.
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