Generate curves, spheres and custom geometry on the surface of polygon meshes. Create and groom hair, fur and feathers on characters. Populate large landscapes with grass, foliage, trees, rocks and debris trails. Handle large amounts of instanced data that would slow down a system if loaded in memory and preview rendered effects interactively in Viewport 2.0.
Control the appearance and behaviour of primitives by setting attributes, painting maps, creating expressions or using the included XGroom interactive grooming toolset.
Control long hair by creating guide hairs.
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