Upgrade offer (Perpetual license serial number trade-in)
Customers can save 20% on the Autodesk Suggested Retail Price (SRP) for industry collections or most individual products when they purchase eligible 1-year or 3-year term subscriptions with single- or multi-user access and trade in qualifying serial numbers and all associated seats of release year 1998-through 2019 perpetual licenses not on an active maintenance plan. A valid, eligible serial number for each corresponding perpetual license traded in must be submitted for this promotion.
Autodesk LT Family product licenses are eligible to be submitted for Autodesk LT Family product licenses only.
The customer agrees to discontinue use of these traded-in perpetual licenses.
Offer available beginning May 7 2019 in the United States and Canada, and may not be combined with other promotions.
Educational licenses including new, upgrades and migrations, and education-to-commercial transfers do not qualify.
AUTODESK RESERVES THE RIGHT TO CANCEL, SUSPEND OR MODIFY PART OF OR THIS ENTIRE OFFER AT ANY TIME WITHOUT NOTICE, FOR ANY REASON IN ITS SOLE DISCRETION. PRICES FOR AUTODESK SOFTWARE ARE SUBJECT TO CHANGE.
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3D animation uses computer graphics to make objects look like they are moving in 3-dimensional space. Artists use 3D modelling software to build the objects. Next comes rigging, a virtual representation of an object or character's skeleton. Animators pose the rig at strategic points so it appears to move. Newer methods of animation involve motion capture, which records an actor's live movements for digital animation. Autodesk provides 3D animation software that spans the 3D production pipeline for today's demanding film, game and television projects.
How is 3D animation software used?
VFX Studios: Game of Thrones
Game of Thrones visual effects pros from around the world share how the global phenomenon, with its tight deadlines and high viewer expectations, has challenged internal workflows, the way facilities collaborate and the visual effects business overall.
We spoke with the Resident Evil 7: Biohazard development team about how game pipelines are evolving to be more like film pipelines, the transition to physically based rendering, their game engine and bringing the franchise to VR.